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Halo: Campaign Evolved review – they don’t make ‘em like this any more

Halo: Campaign Evolved review – they don’t make ‘em like this any more

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PC, Xbox, PlayStation 5; Halo Studios/Xbox Game Studios Halo’s modernised introduction to all that was great about the 00s’ first-person shooter is also a welcome return trip for those of us who were there at the time This 25th-anniversary remake of Xbox’s most iconic shooter comes loaded with symbolism. It arrives at

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PC, Xbox, PlayStation 5; Halo Studios/Xbox Game Studios Halo’s modernised introduction to all that was great about the 00s’ first-person shooter is also a welcome return trip for those of us who were there at the time This 25th-anniversary remake of Xbox’s most iconic shooter comes loaded with symbolism.

It arrives at a time when Xbox’s whole gaming division (and indeed the games business as a whole) is in turmoil .

It’s been made by Halo Studios, an outfit that has arguably never quite recaptured the magic conjured by Halo: Combat Evolved’s original developer Bungie, a studio now owned by rival Sony.

It has been polished and prettified using Unreal Engine 5, making it look and feel more modern at the expense of visual uniqueness: Halo now looks similar to hundreds of other games made with those same tools, where Bungie’s 2001 original, made with a bespoke engine, still looks austerely distinctive.

I never wanted to become this person, but: perhaps things were better in the old days? I had my misgivings after the opening level, in which freshly defrosted supersoldier Master Chief fends off an alien attack on a disintegrating spaceship.

Originally this was a masterclass in explosive

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