Back to feed
CultureCulture | The GuardianKeith Stuart

A Line Held Tight – miners, mechs and mismanagement on a distant planet

A Line Held Tight – miners, mechs and mismanagement on a distant planet

At a glance

Deep underground the player joins a colony of ruthlessly exploited pit workers who could be taking on the bosses. How things play out will depend on you It is rare for video games to feature industrial action as a key theme, but it does happen. There’s the shady Dockworker’s Union in Disco Elysium and the Orbital Worke

Primary source
Read original article
Published
Topic
Culture

Deep underground the player joins a colony of ruthlessly exploited pit workers who could be taking on the bosses. How things play out will depend on you It is rare for video games to feature industrial action as a key theme, but it does happen.

There’s the shady Dockworker’s Union in Disco Elysium and the Orbital Workers Union in space adventure Tacoma; then there is Lynx, the evil union-bashing corp in Hardspace: Shipbreaker.

Soon we can add A Line Held Tight, a visual novel that puts workers’ rights – and workers’ lives – at the very centre of the narrative.

In the distant future, a colony of miners digs far beneath the surface of an isolated planet, searching for veins of some exotic ore, protected from the poisonous atmosphere within giant mech suits.

But the working conditions are woeful and as a strike looms, an unpopular employee named the Canary must decide whether or not to stand with colleagues and fight against suppression.

The player, of course, takes on the role of the Canary, navigating personal as well as political struggles in a world rendered in stark monochrome. Continue reading...

This summary comes from Culture | The Guardian. Read the full article at the original source.

References